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Model a car blender
Model a car blender









model a car blender

Maybe starting with cars that are kinda boxy without too many streamlined curves can help. It’s not very important how you get your basemesh, it’s more about how precise and patient you are, so you end up with a clean geometry. Once the basemesh is ready, I separate elements like doors, windows, and then it’s all about adding details to these parts. The method I use is to start with a lowpoly basemesh (cube), that follow closely the shape of the car, And I subdivide it one step at a time. Obviously you can get really good looking hard surface models in blender, but maybe not as precise or not as fluently as in dedicated software. I’m not a specialist at car modeling so I hope I won’t do too much disinformation here …įirst, a software like Rhino is really specialized in industrial modeling, I’m not sure you’ll get the same tools in blender. What are best practices to follow when modelling a photo realistic, geometrically accurate car? I’m not particularly interested in low poly cars, but modelling a low poly car could be good practice for the higher poly models. I either don’t know enough about modelling, or didn’t try hard enough because nothing seemed to work right. I also tried modelling each individual part of the car, and modelling the whole of the car then working in the details and separating the parts. I’ve also tried following the lines of a reference blueprint image by extruding vertices, then filling in the faces. Whether there is or isn’t, what’s the best technique for modelling a car? I’ve tried creating a plane to model a hood, and adding loop cuts with a subdivision surface modifier to “sculpt” the curves (not actually sculpting, all hard surface). Is there a way to do the same thing as what he does, but in blender?

model a car blender

I’m looking for a way to accomplish the same workflow in blender, but am having a hard time figuring it out. I came across this video today ( ) and while he’s using Rhino 3D, not blender, the technique used to create the model of the car seems very natural and efficient. I’ve tried several different methods of modelling a car, but they all seemed very inefficient and tedious. It’s been quite some time since I’ve done anything in Blender, but what’s bringing me back is my desire to do more car stuff (I have a bit of an obsession).











Model a car blender